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The off-season's always dead in the lakeside resort town of Silent Hill but not this dead.It seems the entire town is deserted except for Harry Mason, a distraught motorist in search of his missing daughter, and Cybil Bennett, a beautiful police officer from a neighboring community dispatched to Silent Hill to discover why all communication from the sleepy resort town has ceased. Where has everyone gone?
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Is the small, shadowy figure that constantly eludes Harry his daughter, Cheryl? If so, why does she run from him? Bracing himself against the winter chill, Harry sets off into the unnaturally thick fog to investigate.
When E3 attendees flocked to Konami's booth last summer for a first-hand look at the highly anticipated Metal Gear Solid, many were surprised to discover a game of equal promise tucked away in a corner of Konami's sprawling, fortresslike display. That game was Silent Hill, which was instantaneously proclaimed a 'Resident Evil killer' by some and was mentioned in nearly every major video game magazine's 'Best of Show' list.
Six months later, has received a 75 percent complete version of the game, and, while we feel it's a bit premature to proclaim Silent Hill thenew king of survival horror, it definitely looks like it's going to be something special. Building upon the cinematic look and feel of the Resident Evil series, Konami has taken the genre a step further with Silent Hill by including real-time, 3D environments, which allow impressive camera movements while dramatically reducing disc access, one of Resident Evil's few but glaring shortcomings. The real-time environments also allow some extremely atmospheric (not to mention creepy) directional lighting effects, such as those seen in Tomb Raider II & III; most interior environments are lit solely by Harry's trusty flashlight, which creates plenty of shadows for all manner of creatures to spring from. While a bit overused, the effect is perfect for a horror game and really heightens the tension.
Aside from the 3D backgrounds, Silent Hill is a thinly disguised knock-off of Capcom's famed spine-tingler; you begin your quest armed with (bet you can't guess...) a gun and a knife. To save, you must find a guest ledger to record your progress. (Resident Evil used typewriters as an equally contrived save mechanism.) Silent Hill's controls are extremely similar, too; while the camera angles may change dramatically, pressing Up on the control pad always makes Harry walk forward, while Right and Left make him turn clockwise and counterclockwise, respectively.
Silent Hill's story and nightmarish imagery have been compared to such movies as Jacob's Ladder, Hellraiser and the more recent Dark City. Without divulging too much, there actually are two Silent Hills--one is the 'real' Silent Hill Harry first entered after his car accident, while the other is a surreal shadow of the lakeside resort town, in which wood and peeling paint are replaced by corroded steel and dried blood. Populating this surreal dreamscape are small creatures resembling either skinless children or inside-out dwarfs (you decide which is more disturbing), flying demons, giant cockroaches and skinless dogs. As in Resident Evil, Silent Hill also is home to a handful of human survivors, including an elderly antique store proprietor and fortune teller, a hot-tempered physician, an attractive nurse and a mysterious young girl. Many of these characters provide you with useful information, while others are decidedly less helpful.
Like Resident Evil, Silent Hill requires the player to solve a number of puzzles in addition to disposing of enemies. As Harry wanders the treacherous streets of Silent Hill, he occasionally comes across pages from his daughter's sketch book. Written in a child's scrawl on these pages are such clues as 'to school.' Armed with such a clue, all you have to do is check your town map to find the location of the school and head in that direction. (Of course, there are a number of canyon-sized potholes blocking your path, but you wouldn't want them to make it too easy, would you?) Other puzzles involve playing a piano to retrieve a special item and unlocking the clock tower that serves as a doorway between the two parallel universes.
Advancing Silent Hill's movie-calibre story are some truly gorgeous prerendered cutscenes, which give you a whole new level of insight into the lives of the game's characters. While not quite on par with Metal Gear Solid's,Silent Hill's voice acting remains above average, preventing the game from descending into unintentional self-parody.
Given the continuing popularity of the survival horror genre and the tremendous success of Konami's most recent effort, Metal Gear Solid, Silent Hill could become a hit of 'monstrous' proportions.