GitHub Repository: https://github.com/BrunoTh/ETS2AutopilotV2/
Autopilot for Euro Truck Simulator 2 using TensorFlow (OBSOLETE) - BrunoTh/ETS2Autopilot. Website: is the second demo of my autopilot for ETS2, recorded at night.As you can see the autopilot needs some light to w.
I’m willing to help people but at some point it was exhausting and I lost motivation. And then I had enough. I explained that I will not continue developing the Autopilot. Furthermore I want to start from scratch with at least a bit project management stuff. And here we are! Time passed and the vision for the next version became clearer. Jazzycat makes some amazing mods when it comes to traffic in Euro Truck Simulator 2. The link above leads to a whole host of options, ranging from loads of detailed tour buses, trucks and trailers, sports cars, and standard cars. Each vehicle is a work of art, and each of them will look completely natural on the road beside you. Search for jobs related to Euro truck simulator 2 autopilot mod or hire on the world's largest freelancing marketplace with 19m+ jobs. It's free to sign up and bid on jobs.
As you might have seen I implemented the first structure. In this post I want to share my ideas.
Euro Truck Simulator 2 Autopilot Mods
The application consists of two parts: the python backend application stack and a web-app. The web-app acts as frontend. You open it in your browser (or maybe this will also be shipped as Electron app). This will be used to show you the dashboard and settings. A nice side effect is that you can also open this page with your smartphone or tablet which can be then placed somewhere near your monitor. The web-app will receive the data from the backend via a websocket connection.
And that brings us to the python part. In this stack runs the websocket app and the lane detection. The websocket app serves all needed data for the frontend web-app and controls the lane detection. The lane detection does the lane detection. Obvious, huh? I’m trying to make this lane detection part dynamic. In the first experiment each processing step is some kind of module which is added to a processing chain. The result of one chain part is passed to the next one. This gives the advantage that you can simply interchange or add some processing steps. I will see if this makes sense. Or maybe this would make everything too complicated. We will see.
That’s it for today. Stay tuned for more updates.
PS: If you want to contact me you can do this via e-mail.
There's not really a reliable way to do this. 1) You can only get positions of AI vehicles by reading from unknown memory locations, which may change from one game version to another 2) You could analyse each frame, but I don't know how reliable that is. This might also cause a performance hit 3) You'd have to write a device driver that controls the throttle. This might disable your pedals/trigger button (on controllers)/whatever other input device you're using.
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There's workarounds for that, but they might be messy. This could be done by implementing how the AI works in-game to your own truck. I have a simpler solution: pick out any AI vehicle and attach the in-game camera to that. I obviously don't know how the engine works, but I doubt it'd be as easy as 'apply AI logic to player's truck'.
For one, the AI doesn't have physics as much as your truck does. (ninja edit: you could of course make a clone of the player's truck and use that as an AI vehicle. That way it'll look like the player is in their own truck) I am not a programmer and when I think about coding I think it in equations that are chained together.
Not really, sorry:P if you wanna get started, look at something (relatively) simple as Javascript. Kuttiktau tugan kunge tilek. Don't dive head-first into C or C++. Been there, done that. If you wanna make adaptive cruise control in-game, you'd have to take the location, speed and direction of travel of every AI vehicle in front 1 of your truck and determine how quickly they're approaching you (or going away from you). You wanna set a minimum following distance in seconds 2. Combining these two together, you can determine the speed you wanna be going at in real-time and feed this information into the throttle and brake system(s) of the truck.
If you wanna go fully autonomous, you'd have to feed map information (i.e. Where the lanes are, where the lanes go, destination in the GPS) into the throttle, brake and steering systems of the truck (cause you wanna slow down for turns, right?). 1) More like but a bigger half-circle. 2) Say you wanna be 3s behind the guy in front of you. The distance this equates to depends on the speed you're going.
Euro Truck Simulator 2 Autopilot Mod Pc
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